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Z project

I have been disapointed by the Zillions-of-Games pre-precessor. In one of my early attempt to write games in the ZRF language, I found bug in the language and some of those where related to the macro/comment processing.

The pre-processor of Zillions-of-Games is not available as a separate program, but is build into the abstract game engine. However if you find a way to recover temporary file, it seems that Zillions save the pre-processed information into a file that is very soon deleted. This information was assumed when user started to complain that Zillions don't work very well when the C drive is full.

The goal of this project is to write a pre-processor that will take as input a ZRF (Zillions Rule File) and do the macro processing, remove the comment and all of those small things to generate a compatible, bigger ZRF file wich describe the same game.

Now this could be seen as a ZRF Obfuscator, or a waste of space and time. But I hope to be able to make that ZRF pre-processor better than the original. I would like to offer extra feature not supported by Zillions but that do not require any change to the core language.

... to be continued ...

Soon or later you will find here link, credit where credit is due, description of the macro processing language, source code, ... But this will be when time and real live permit it. Of course all source code will be available as GPL free and open.

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